What is Web 2.0 & How Can I Use It?


What is Educational Technology?
Educational technology (also called learning technology) is the study and ethical practice of facilitating learning and improving performance by creating, using and managing appropriate technological processes and resources; includes all components of informational technology used in the delivery of educational materials.
What do the experts say about Educational Technology?
“We need to leverage education technology as a gateway for college and career readiness. Last year, President Obama established a national goal of producing the highest percentage of college graduates in the world by the year 2020. To achieve this goal in the next 10 years, we must embrace new instructional approaches that both increase the college-going rates and the high school graduation rates. By effectively engaging learning through technology, teachers can demonstrate the relevance of 21st century education, keeping more children in the pipeline as they pursue a rigorous, interesting and pertinent PK-12 public education.” - International Society for Technology in Education (ISTE)

What is Web 2.0?
Web 2.0 can most easily be defined in relation to what the web originally was ( Web 1.0! )

  • Text based ʻhtmlʼ with some images - The early web was largely driven by text based content formatted with a simple programming language called ʻhtmlʼ.
  • Broadcast medium - Most web sites were owned or controlled by companies or individuals with web skills. The content was added by web masters and the owner of the website decided what would go on the website. This was a ʻtop downʼ process, readers had no choice and little input into the content that went on the site.
  • Slow connection speeds - Most visitors were using slow dial up connections which made downloading large files such as video or audio incredibly slow.
  • Limited interactivity - If there was any interactivity on websites it was almost completely text based and usually took the form of sending in an email, basic text chat or posting a message on a text based bulletin board.
  • Expensive software - Most creative work being done on computers was done using expensive software which was complex to learn and had to be bought on discs and installed on the hard drive.
  • DotCom bubble burst - Some largely misguided attempts by many companies to make money over the internet using outdated business models end mostly in failure.
Web 2.0 is different:

  • Speed - Broadband connectivity and high speed wireless and mobile connections have enabled much of the changes that have occurred.
  • Web based software and applications - The development of more complex programming languages combined with more sophisticated web browsers have enabled users access software tools online without downloading and in many cases without paying for them.
  • Platform based services - Instead of providing content, many web companies now provide platforms such as YouTube, Digg, Blogger , etc.
  • User generated content - Users of these services create and share their own content.
  • Rich media content - Connection speeds have enabled the web to deliver audio, video and fast interactive games of a high quality without wait time.
  • Complex social interactions - Interaction through websites and web services have become much more complex and users can now share a vast array of content and information and collaborate for more rapidly and easily.
  • New business models - Most successful web 2.0 products and services are free for anyone to use.
  • Democratization - This has been described as the democratization of the web. It is no longer a broadcast medium controlled by website owners and web masters. Now anyone can contribute what they know and share it with anyone else.
What does web 2.0 have to offer teachers?

There are a number of ways these changes have enhanced the learning potential of the web.

Web 2.0 enables: 

  • Socialization - Through socialization our students can use the language and skills they are learning to build networks and develop relationships with real people.
  • Collaboration - They can work together with others to construct and share real knowledge.
  • Creativity - They can create genuine products, in a wide range and combination of media to high standards, which will have a real audience.
  • Authenticity - The tasks and activities they do and the people they communicate with to do them are real and motivating.
  • Sharing - They can share what they create and learn from each other.

Educational Web 2.0 Links

I Need Help With My Technology
Click here to learn Woopid

Journalism/Writing Category

Click here to learn Penzu
Click here to learn Listen and Write
Click here to learn Eyeplorer
Click here to learn Wordle - Test student word frequencies
Click here to learn Wallwisher
Click here to Learn Dvolver Moviemaker
Click here to learn Word Generation

Test/Quiz Generator

Click here to learn Quizinator

Tools for ESOL Category

Click here to learn Voxopop
Click here to learn Tokbox
Click here to learn Forvo
Click here to learn ESLvideo
Click here to learn Tell a story - create your own recorded story
Click here to learn International Childrens Digital Library - project picture books in your classroom
Click here to learn Bitstrips - create picture and sentence strips 

Presentation Tool Category

Click here to learn 280 Slides
Click here to learn 
Big Huge Labs - Students can create movie posters, billboard signs, magazine covers, motivational posters, etc
Click here to learn Toondo - Students can create mini comic strips
Click here to learn 
Phixer - online photo editor
Click here to learn Bitstrips - Students can create storyboard style scripts and customize their visuals

Math Tools Category

Click here to learn  
Magic Studio - count pennies drag and drop
Click here to learn Instacalc - internet based calculator 
Click here to learn Visual Fractions - learn by seeing
Click here to learn Visual Manipulatives

Science Tools Category

Click here to learn DNA - The Double Helix Game
Click here to learn about Crime Scene Investigation
Click here to learn about DNA
Click here to learn about Genetics
Click here to learn about Biology

Learning Games
Click here to learn Game Classroom
Click here to learn CarrotSticks

Library Tools Category

Click here to learn how to use twitter in the library
Click here to learn Reference Desk - find anything you need for a research paper
Click here to learn 
How To Type - online typing programs
Click here to learn How To Type in Different Languages

iPad Tools

Click here to learn more about Blooms Apps
Click here to use WordBingo
Click here to find Rocket Math
Click here to find Snake-A-Phrase
Click here to learn more about Splash Math Camp
CLick here for Mind Snacks for Language
Click here for Word Cub Letters & Sounds
Click here for Rootology
Click here for Mental Case Science
Click here for 20 important apps for education
Click here to learn how to use iPad in the classroom
Click here for more higher level thinking iPad tools 
Click here for 36 app suggestions from Kathy Schrock


randomizer -  online version of cool timer - !
Click on link below font editor and creator -
Click to use the online timer -
Click to use the online randomizer - online version of the hat, auto-selector

Photo/Avitar/Video Game Creators

Sploder - Students can create online video games
Wowapic - online photo editor
Dailybooth - online photo timeline creator
Xtranormal - create avitars of yourself or others, add your voice and watch everything come to life with animation
Magmypic - online magazine cover creator
Memoov - online animation creator

Online Video Creators

Animoto - online slide show creator
Panjea - create your own video and mash it up with internet videos
TrackShot - make movies out of your photos

Online Web Site Creators

Kafafa - create your own web site
Weebly - online web creator

Various Uncatagorized Web 2.0 Resources Links:

ThyNews - create your own newspaper from sources you trust
ChartGizmo - create your own charts online
Timetoast - create timelines online - brainstorming ideas online
Zooburst - create your own 3D pop up book
Exploratree - mind-maping tools

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